Saturday, 7 February 2015

Design testing for 'OBSCURITY'



The focus of the image, along with the make-up and hair design for the look 'obscurity' is of suggestion of being unknown, possibly trapped, unnerving, and surreal. I have decided to experiment the look on myself to see how comfortable it is and how it could work in terms of photographing and applying make-up and hair design to the look. 

Another reason I wanted to trial this look was so I could decide if I wanted to use make-up to actually create the trapped line like effect on the face or wether this would work better with a material. 
I decided that I really liked the effect of the fishnet tights on the face and I liked how I could also manipulate these by making the holes bigger and stretching the fabric in different ways to sit differently on the face and head. I liked how I had no make-up on at all so you could really just focus on the detail of the material across the head, face and neck. 

This look has developed since my previous post on the design aspects of 'obscurity'. I placed many materials on the face but found that the tights worked best for what I wanted to achieve both for this look and the second look I planned to create. I have decided since starting the development of obscurity that this could work well as a series. 

I plan to start the look more simple and focussed and then change it building on the original idea changing the look into something more extravagant and unfamiliar. This idea has come from Madame Peripetie where she advised me that in one shoot I could actually create various images just by changing certain elements and adding different accessories and objects. The main concern I have with the look is the fact that I do not know what to do with the hair, I trailed the look with the hair down and thought about possibly having it wet look across the neck and chest, but after looking at the images further decided that I think I would prefer the hair out of the picture and the concentration to be purely on the face and the texture of the material along with the lighting and effects. The look could almost look 3D and distorted the face.




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